I’ve made reference to the saying “art/programming/anything is never finished only ever abandoned” and no more is this truer* than when you are completing something for a competition. Most people will work right up until the last minute fixing, tweaking and even adding features. The smart studios out there will typically enter into a ‘lockdown’ mode whereby no one is able to actually submit anything new to the build without a producer seal of approval first.
Even though we had already ‘locked’ the build for the IGF competition we had some last min changes that we really wanted to get in. So, despite knowing better, I ‘unlocked’ the project and submitted the changes and of course created a handful of bugs in the process. Nothing major but enough that caused some worry over the last couple of days.
In the end we validated all the changes, tested for known and unknown bugs (Yeong-Hao is the bug finding master) and wrapped it up. We got some pretty key features in there that I think will really make a difference for the judges to understand what we’re trying to achieve.
So in this instance, I believe, that unlocking and adding the stuff/breaking everything was worth the risk**.
* I can’t realy believe this is a word – fingers crossed my usage is correct.
** We weren’t really risking much in the end as we had project backups along with builds that could be used if something really fell apart.
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