My wrist is pretty tired from typing so many emails to media… We’ve given out 150 promo codes and an additional amount of TestFlight builds. If only it could all be automated.
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My wrist is pretty tired from typing so many emails to media… We’ve given out 150 promo codes and an additional amount of TestFlight builds. If only it could all be automated. |
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So were were looking to releasing late March or early April and we missed that deadline. Fortunately, working on independently, we get to decide on our release date and if we want to push out the date, we are certainly able to do so. |
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Tuesday 21st February 2012
Last week was a real productive week for me. I got a lot done and finally got a chance to start on the promo piece for the launch of Brainsss. However if today is anything to go by this week isn’t going to be one of the productive weeks. Maybe there’s a ebb and flow to this? Maybe I’m just in a slow part of the flow? Brainsss - Development - Game Development - iPhone Games - Opinion - Process - programming - Schedule - Technical Art - Time Consuming - Zombie Game - Zombies |
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I was reflecting back on our IGF submission of Brainsss for GDC and was thinking how things went rather smoothly. We really don’t have any hacks or shortcuts for the game, and we didn’t have to crunch. I’m proud of that. |
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So we didn’t make it into the Independent Games Festival nominations, which is pretty disappointing. I was really looking forward to being on the show floor of GDC, pimping Brainsss. Developer - Development - Game Development - Game Industry - IGF - Indie - iPhone Games - Zombie Game - Zombies |