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So I’ve put on my animator hat and started into some of the animations for the title screen and gameplay components. I’ve missed the joy of breathing life into characters but find I’m a little rusty.
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We’ve started working on the GUI for the iPad SKU of our little zombie game.

Guess what, it’s more work than we initially anticipated… Are you noticing a growing trend in my blog posts?

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Oh my god, Rod and I have spent an entire day trying to figure out how we’re going to do fonts in Brainsss.  You have to understand, this is spending a day figuring out HOW to get fonts in the game, not actually getting the fonts into the game.

So many little quirky things came up and I honestly can’t recall all the problems we encountered.  Some had to do with Unity issues, others had to do with the amount of subtleties in our fonts.

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I’ve built a number of characters in 3D.  Our base models are around 600 polys, which isn’t a crazy amount, but it needs to be lowered for our in game models.  So I’m currently in the process of down rez’ing all the base character models.

It’s something that I always thought I would hate doing as an artist.  I don’t think any artist wants their work to look crappy and generally, down rez’ed models look like a shadow of their former self.  But I actually have found the process to be quite enjoyable.

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I recently played Zombie Tycoon on the PSP as a research project.  I noticed the graphical style and how it touched on all aspects zombie.  Even though the game has a cartoony style, the zombies in the game are grotesque, and broken.  Their skin pale, their eyes bulging.  The style fits the zombie fiction perfectly.

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