I’m use to traditional development. You work on the project, you finish, go to sleep, and hopefully you’ve made some sales when you’ve woken up.
I’ve been thinking how Brainsss will end up being a constant work in progress like many of the newer generation of games. It puts much less pressure on the initial launch, but when do you sleep? I’m fine now, but at some point I’m going to be totally burned out on this project. Ready to move on. But that’s just not possible when the project is in a constant state of development.
This worries me a bit, because as a developing IP, you want to keep building on the property. Make it bigger and better, and if you move onto something else before you’ve reach the properties full potential, you’ve wasted all that time to develop the game.
The reason why is that the initial amount of work to develop a game is much more substantial than maintaining it. So in theory, a developer should constantly work on the game until it has reached it’s maximum potential. But this doesn’t take into account that we’re human and not machines. Humans get tired of working on the same thing day in and day out. This is why Rod and I started up Lonely Few in the first place. We didn’t want to get stuck in the long development cycles of big budget titles.
But with soft launches, you are no longer in a long development cycle, you’re in an endless development cycle. This scares me a bit. It doesn’t look like Rod or I will be able to take a vacation anytime soon.