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Oh my god, Rod and I have spent an entire day trying to figure out how we’re going to do fonts in Brainsss.  You have to understand, this is spending a day figuring out HOW to get fonts in the game, not actually getting the fonts into the game.

So many little quirky things came up and I honestly can’t recall all the problems we encountered.  Some had to do with Unity issues, others had to do with the amount of subtleties in our fonts.

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One of the great things being responsible for art and design is that there are no arguments to be had between the two fields.  I can have internal conflicts as to which side to favor, but there’s never any yelling involved.

So as an example, when I was designing the look for Brainsss, I started with something bright and cheerful.

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I’ve built a number of characters in 3D.  Our base models are around 600 polys, which isn’t a crazy amount, but it needs to be lowered for our in game models.  So I’m currently in the process of down rez’ing all the base character models.

It’s something that I always thought I would hate doing as an artist.  I don’t think any artist wants their work to look crappy and generally, down rez’ed models look like a shadow of their former self.  But I actually have found the process to be quite enjoyable.

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Today was a good day! We finally got a chance to visualize the character work Yeong-Hao’s been working on over the last week or so.

To visualize them we devised a charater generator system which allows us to define characters by range of components with variations. Basically, we set the body type and what heads, arms, and legs work with that body and voilà instant character crowd.
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I’m working on characters right now for Brainsss.  One of the issues I’ve run into is designing for clarity.  We want distinctive enemy types that the play can quickly identify so that the player can make an informed decision on what action to take.

The problem with iconic characters however, is that the characters may all look the same at some point.  We’ve all played games where we’ve encountered the same 3 enemies over and over again.

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